Oil slick
Left-click throws it ahead, right-click drops it behind; whoever drives over it spins 1 s. Hold right-click to trail it behind your kart as a guard.
Floor it. Drift the corner. Seeker behind you.
Drive through an item box (the glowing Martyrace boxes on the track) and you get an item. You can hold two: the second moves up once you use the first. Now and then a box comes up double - two boxes stacked - and gives you two at once. Left-click throws your item ahead, right-click or Q behind you. Hold right-click and a kick ball, oil slick or boom crate trails behind your kart as a shield. What you get depends on your place: the further back, the stronger the item. The leader never gets a homing missile or a sky striker.
What you hold in each situation. Hover a slot for details.
1
3
4
5
6
8
9
1
3
9
Slots 1 and 2 fill up with items from the item box.
1
2
9
1
9
Shoot, throw and drop them.
Left-click throws it ahead, right-click drops it behind; whoever drives over it spins 1 s. Hold right-click to trail it behind your kart as a guard.
Fires straight ahead (left-click) or behind (right-click), bounces off 4 walls and spins a hit kart 2 s. A tree or lamp post breaks it at once; can trail behind your kart as a guard.
Left-click: follows the track and homes in on the racer just ahead (2 s spin); right-click: straight back.
Flies over everything to the leader and bursts on them: they spin 3 s, karts within 5 blocks spin 2 s. Only one in the air at a time; only the blast horn stops it.
Left-click lobs it ahead, right-click drops it behind; after 3 s (or when a kart hits it) it explodes and everyone within 5 blocks spins 3 s, you included.
Throw it ahead; after ~1.25 s it turns back to your hand, hitting each kart once on the way out and back (2 s spin). Three throws.
8 fireballs: left-click ahead, right-click behind. Quick and short-lived (1.5 s); a hit kart spins 1 s.
Boosts to blast past.
Speed boost: x1.5 for 2 s; you also skim off-road as if it were road.
Three nitro boosts (x1.5, 2 s), one per click.
The first click starts an 8 s clock; while it runs every click is a free boost (x1.5, 2 s). The stack counts down the seconds.
7.5 s invincible, glowing and faster (x1.3), with its own tune.
Puts 2 coins in your pocket. Each coin is +2% top speed, up to 10; every hit knocks 3 onto the road.
Your kart becomes a rocket that drives the track by itself (x2 pace), untouchable, knocking karts aside. It ends by itself, or early if you reach first or pass a third of the field.
Items that hit the whole field.
Everyone but you spins 1 s, loses their item and shrinks (60% speed). The shrink lasts 5 s for the leader and half that for the last racer.
6 s invisible and untouchable, and you steal the item of a random racer holding one; if nobody has one you get a nitro can.
Racers ahead see 'QUAKE 3-2-1' for 3 s, then lose their item and spin 2 s; a racer mid-hop at that moment keeps driving but still loses the item.
A blast within 6 blocks: nearby karts spin 2 s and all kick balls, homing missiles and items nearby vanish, the sky striker too.
8 s of ink over the screen of everyone ahead: the kart just ahead gets 20% covered, 5 or more places ahead the whole screen. Inked karts steer and grip worse; a boost, super shield, turbo rocket, water or glider washes it off.
Drive through it and the item roulette spins; you get two items, depending on your place in the race.
Right-click the drone in slot 9: it lifts your kart back onto the last checkpoint. It also fishes you out when you fall off the track.