MartyCraft MartyCraft
Palace Grounds
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Martyrace

Floor it. Drift the corner. Seeker behind you.

21 tracks 2-8 players 12 ranks
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Drive through an item box (the glowing Martyrace boxes on the track) and you get an item. You can hold two: the second moves up once you use the first. Now and then a box comes up double - two boxes stacked - and gives you two at once. Left-click throws your item ahead, right-click or Q behind you. Hold right-click and a kick ball, oil slick or boom crate trails behind your kart as a shield. What you get depends on your place: the further back, the stronger the item. The leader never gets a homing missile or a sky striker.

Your hotbar

What you hold in each situation. Hover a slot for details.

In the hub

Race 1
2
Inventory 3
Shop 4
Profile 5
Party 6
7
Warps 8
Lobby 9
  • Slot 1 Race Opens the track selector (with Autojoin).
  • Slot 3 Inventory Opens your profile inventory.
  • Slot 4 Shop Opens the network shop; the Garage is Martyrace's section in it.
  • Slot 5 Profile Opens your profile (stats, hub perks).
  • Slot 6 Party Opens the party menu (/party).
  • Slot 8 Warps Opens the warps menu with the hub's spots.
  • Slot 9 Lobby Removes the texture pack and sends you to lobby1.

Before the race

Vote 1
2
Garage 3
4
5
6
7
8
Leave 9
  • Slot 1 Vote Opens the race vote menu.
  • Slot 3 Garage Opens the garage to pick or buy a kart.
  • Slot 9 Leave Leaves the track and returns to the hub.

During the race

Slots 1 and 2 fill up with items from the item box.

Item 1 1
Item 2 2
3
4
5
6
7
8
Rescue drone 9
  • Slot 1 Item 1 Your item; this slot stays selected while it holds one.
  • Slot 2 Item 2 A box gives two items; the second moves up once the first is used.
  • Slot 9 Rescue drone The rescue drone lifts your stuck kart back onto the last checkpoint.

Spectating

Teleporter 1
2
3
4
5
6
7
8
Leave 9
  • Slot 1 Teleporter Right-click to watch a racer.
  • Slot 9 Leave Back to the hub.

Controls

W / S
Accelerate / brake and reverse
Look
Steer: the kart goes where you look
Shift in a bend
Drift; after 1.5 s of drift, letting go fires a mini-turbo (x1.35, 1.25 s)
Space
Hop; off a ramp (light blue glazed terracotta) or launch it does a trick, with a boost on landing (x1.3, 1 s)
W on the last start light
Rocket start (x1.5, 2 s) or good start (x1.25); too early = false start
Left-click / right-click / Q
Item ahead / behind / behind; holding right-click trails a kick ball, oil slick or crate behind you

Attack

Shoot, throw and drop them.

Oil slick

Left-click throws it ahead, right-click drops it behind; whoever drives over it spins 1 s. Hold right-click to trail it behind your kart as a guard.

Kick ball

Fires straight ahead (left-click) or behind (right-click), bounces off 4 walls and spins a hit kart 2 s. A tree or lamp post breaks it at once; can trail behind your kart as a guard.

Homing missile

Left-click: follows the track and homes in on the racer just ahead (2 s spin); right-click: straight back.

Sky striker

Flies over everything to the leader and bursts on them: they spin 3 s, karts within 5 blocks spin 2 s. Only one in the air at a time; only the blast horn stops it.

Boom crate

Left-click lobs it ahead, right-click drops it behind; after 3 s (or when a kart hits it) it explodes and everyone within 5 blocks spins 3 s, you included.

Boomerang

Throw it ahead; after ~1.25 s it turns back to your hand, hitting each kart once on the way out and back (2 s spin). Three throws.

Fire wand

8 fireballs: left-click ahead, right-click behind. Quick and short-lived (1.5 s); a hit kart spins 1 s.

Faster

Boosts to blast past.

Nitro can

Speed boost: x1.5 for 2 s; you also skim off-road as if it were road.

Nitro pack

Three nitro boosts (x1.5, 2 s), one per click.

Golden nitro

The first click starts an 8 s clock; while it runs every click is a free boost (x1.5, 2 s). The stack counts down the seconds.

Super shield

7.5 s invincible, glowing and faster (x1.3), with its own tune.

Marty coin

Puts 2 coins in your pocket. Each coin is +2% top speed, up to 10; every hit knocks 3 onto the road.

Turbo rocket

Your kart becomes a rocket that drives the track by itself (x2 pace), untouchable, knocking karts aside. It ends by itself, or early if you reach first or pass a third of the field.

Chaos for everyone

Items that hit the whole field.

Shrink ray

Everyone but you spins 1 s, loses their item and shrinks (60% speed). The shrink lasts 5 s for the leader and half that for the last racer.

Ghost

6 s invisible and untouchable, and you steal the item of a random racer holding one; if nobody has one you get a nitro can.

Quake drum

Racers ahead see 'QUAKE 3-2-1' for 3 s, then lose their item and spin 2 s; a racer mid-hop at that moment keeps driving but still loses the item.

Blast horn

A blast within 6 blocks: nearby karts spin 2 s and all kick balls, homing missiles and items nearby vanish, the sky striker too.

Ink squid

8 s of ink over the screen of everyone ahead: the kart just ahead gets 20% covered, 5 or more places ahead the whole screen. Inked karts steer and grip worse; a boost, super shield, turbo rocket, water or glider washes it off.

On the track

Item box

Drive through it and the item roulette spins; you get two items, depending on your place in the race.

Rescue drone

Right-click the drone in slot 9: it lifts your kart back onto the last checkpoint. It also fishes you out when you fall off the track.