MartyCraft MartyCraft
Classic
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Martyrun

The floor disappears. Keep running.

2 maps 12 ranks
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In Martyrun there is only one real item: the feather for your double jump. The rest is running. This is your hotbar, from the hub until you are out.

Your hotbar

What you hold in each situation. Hover a slot for details.

In the hub

Play 1
2
Inventory 3
Shop 4
Profile 5
Party 6
7
Warps 8
Lobby 9
  • Slot 1 Play Opens the arena selector.
  • Slot 3 Inventory Opens your profile inventory.
  • Slot 4 Shop Opens the network shop.
  • Slot 5 Profile Opens your profile.
  • Slot 6 Party Opens the party menu.
  • Slot 8 Warps Opens the warps menu (Martyrun adds no hub spots of its own).
  • Slot 9 Lobby Sends you to lobby1.

Before the round

Vote 1
2
3
4
5
6
7
8
Leave 9
  • Slot 1 Vote Vote on time (day/sunset/night), jumps (3/0/6), floor (normal/slow/fast) and speed (normal/fast).
  • Slot 9 Leave Leaves the arena, back to the hub.

During the round

Double jump 1
2
3
4
5
6
7
8
Leave 9
  • Slot 1 Double jump Right-click or double-tap space: a leap forward and up; the stack counts down.
  • Slot 9 Leave Leaves the round.

Knocked out

Teleporter 1
2
3
4
5
6
7
8
Leave 9
  • Slot 1 Teleporter Right-click to watch a runner still alive.
  • Slot 9 Leave Back to the hub.

Controls

Keep running
The floor goes where you stood: after 8 ticks (normal), 14 (slow) or 4 (fast). Cut-off patches up to 400 blocks fall at once.
Double-tap space
Double jump (same as right-clicking the feather)

Items

Double jump

Each jump throws you forward along your look and up (forward 1.1, up 0.8) and resets fall distance; only works once the round has started. The feather disappears with the last jump.