Double jump
Each jump throws you forward along your look and up (forward 1.1, up 0.8) and resets fall distance; only works once the round has started. The feather disappears with the last jump.
In Martyrun there is only one real item: the feather for your double jump. The rest is running. This is your hotbar, from the hub until you are out.
What you hold in each situation. Hover a slot for details.
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Each jump throws you forward along your look and up (forward 1.1, up 0.8) and resets fall distance; only works once the round has started. The feather disappears with the last jump.