Archer
All-rounder, cheapest to full strength. Lv 1-4: 200/400/800/1600 coins, 1.2/1.8/2.4/3.0 shots/s, range 9/11/13/15, damage 6/12/19/26.
Defend your castle. Break theirs.
Martytower is all about your sword, your towers and your troops. Your sword builds towers on your own ground, the chest sends troops at the enemy, and the castle shop makes you stronger.
What you hold in each situation. Hover a slot for details.
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Slot 2 only once you bought the longbow.
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Right-click your own build ground with your sword. Selling refunds half.
All-rounder, cheapest to full strength. Lv 1-4: 200/400/800/1600 coins, 1.2/1.8/2.4/3.0 shots/s, range 9/11/13/15, damage 6/12/19/26.
The blast hits everything within a quarter of its range around the target. Lv 1-4: 350/700/1400/2800 coins, 0.5/0.7/0.9/1.1 shots/s, range 8/9/11/12, damage 14/28/45/60.
Most damage per second, short reach, sets troops on fire. Lv 1-4: 300/600/1200/2400 coins, 4/5.5/7/8 shots/s, range 6.5/7.5/8.5/9.5, damage 2.5/5/8/11.
Deals no damage but slows troops. Lv 1-4: 250/500/1000/2000 coins, 1/2/3/4 shots/s, range 8/9/11/13, slow 30/40/50/60%.
Longest reach, heaviest single shot. Lv 1-4: 400/800/1600/3200 coins, 0.25/0.3/0.35/0.4 shots/s, range 16/18/20/24, damage 40/80/130/190.
Throws a poison bottle; each hit keeps hurting for 5 s, even out of range (refreshes, does not stack). Lv 1-4: 300/600/1200/2400 coins, 0.5/0.6/0.7/0.8 shots/s, range 8/9/11/13, damage 6/12/18/24.
You earn experience when the enemy stops your troops.
4 levels (wood, stone, iron, diamond); each level hits troops for another 15 (15/30/45/60). 150 exp per step.
+20 coins per second per upgrade (start 20/s, max 4 upgrades = 100/s). 200 exp per upgrade.
An Infinity bow to fight from the wall. 300 exp, once.
Back to full health and the fire out, for 300 coins.
Trade 100 exp for 500 coins, as often as you like.
Unlocking costs the price once per round, after that you pay that price per troop. Damage is the damage per second to the castle. An immune troop ignores that kind of tower.
| Troop | Price | Health | Damage | Speed | Special |
|---|---|---|---|---|---|
Zombie
|
20 | 60 | 1/s | Normal | Starter troop, always unlocked |
Spider
|
45 | 95 | 2/s | Fast | |
Cave spider
|
70 | 145 | 3/s | Fast | Invisible |
Husk
|
60 | 180 | 3/s | Normal | |
Turtle
|
105 | 325 | 4/s | Slow | Immune to Archer. Armour: 25% less tower damage |
Silverfish
|
90 | 240 | 4/s | Normal | Immune to Artillery |
Skeleton
|
100 | 300 | 5/s | Normal | |
Stray
|
115 | 300 | 5/s | Normal | Immune to Frostbite |
Witch
|
235 | 360 | 6/s | Normal | Armour 50%; aura (5 blocks) slows and blinds defenders |
Zombified piglin
|
160 | 290 | 6/s | Fast | Immune to Flamethrower |
Bogged
|
140 | 360 | 6/s | Normal | Immune to Poison |
Endermite
|
185 | 335 | 7/s | Fast | Immune to Sniper |
Vindicator
|
140 | 420 | 7/s | Normal | |
Wither skeleton
|
185 | 480 | 8/s | Normal | Immune to Poison |
Phantom
|
210 | 385 | 8/s | Fast | Immune to Artillery. Flies |
Panda
|
145 | 650 | 8/s | Slow | |
Blaze
|
205 | 540 | 9/s | Normal | Immune to Flamethrower |
Creeper
|
200 | 600 | 10/s | Normal | |
Polar bear
|
255 | 660 | 11/s | Normal | Immune to Frostbite |
Slime
|
250 | 970 | 12/s | Slow | Immune to Archer. Hops |
Hoglin
|
300 | 625 | 13/s | Fast | |
Ravager
|
320 | 670 | 14/s | Fast | |
Iron golem
|
310 | 1215 | 15/s | Slow | Immune to Poison |
Magma cube
|
415 | 1295 | 16/s | Slow | Immune to Flamethrower. Armour 25%; hops |
Giant
|
600 | 1920 | 20/s | Lumbering | Immune to Frostbite |