MartyCraft MartyCraft
Avatar
← All games Tower defense

Martytower

Defend your castle. Break theirs.

3 maps Up to 48 players 12 ranks
Play now

Martytower is all about your sword, your towers and your troops. Your sword builds towers on your own ground, the chest sends troops at the enemy, and the castle shop makes you stronger.

Your hotbar

What you hold in each situation. Hover a slot for details.

In the hub

Play 1
2
Inventory 3
Shop 4
Profile 5
Party 6
7
Warps 8
Lobby 9
  • Slot 1 Play Opens the arena picker.
  • Slot 3 Inventory Opens your profile inventory.
  • Slot 4 Shop Opens the shop.
  • Slot 5 Profile Opens your profile (also hub perks).
  • Slot 6 Party Opens the party menu.
  • Slot 8 Warps Opens the warps menu (empty on this server).
  • Slot 9 Lobby Sends you back to lobby1.

Before the round

Vote 1
Castle 2
3
4
5
6
7
8
Leave 9
  • Slot 1 Vote Vote on the round's rules.
  • Slot 2 Castle Pick which castle (team colour) you defend.
  • Slot 9 Leave Leaves the queue.

During the battle

Slot 2 only once you bought the longbow.

Sword / Tower builder 1
Longbow 2
Castle shop 3
4
Send troops 5
6
7
8
Preferences 9
  • Slot 1 Sword / Tower builder Hit troops (15 damage per sword level); right-click your own 3x3 build ground to build a tower, or your own tower to upgrade or sell it.
  • Slot 2 Longbow Infinity, unbreakable.
  • Slot 3 Castle shop Opens the castle shop.
  • Slot 5 Send troops Opens the troop menu: unlock, pick amount and target castle.
  • Slot 9 Preferences Toggle range rings and tower sounds.

Spectating

Teleporter 1
2
3
4
5
6
7
8
Leave 9
  • Slot 1 Teleporter Right-click to watch a player.
  • Slot 9 Leave Leaves the arena.

The 6 towers

Right-click your own build ground with your sword. Selling refunds half.

Archer

All-rounder, cheapest to full strength. Lv 1-4: 200/400/800/1600 coins, 1.2/1.8/2.4/3.0 shots/s, range 9/11/13/15, damage 6/12/19/26.

Artillery

The blast hits everything within a quarter of its range around the target. Lv 1-4: 350/700/1400/2800 coins, 0.5/0.7/0.9/1.1 shots/s, range 8/9/11/12, damage 14/28/45/60.

Flamethrower

Most damage per second, short reach, sets troops on fire. Lv 1-4: 300/600/1200/2400 coins, 4/5.5/7/8 shots/s, range 6.5/7.5/8.5/9.5, damage 2.5/5/8/11.

Frostbite

Deals no damage but slows troops. Lv 1-4: 250/500/1000/2000 coins, 1/2/3/4 shots/s, range 8/9/11/13, slow 30/40/50/60%.

Sniper

Longest reach, heaviest single shot. Lv 1-4: 400/800/1600/3200 coins, 0.25/0.3/0.35/0.4 shots/s, range 16/18/20/24, damage 40/80/130/190.

Poison

Throws a poison bottle; each hit keeps hurting for 5 s, even out of range (refreshes, does not stack). Lv 1-4: 300/600/1200/2400 coins, 0.5/0.6/0.7/0.8 shots/s, range 8/9/11/13, damage 6/12/18/24.

Castle shop

You earn experience when the enemy stops your troops.

Improve your sword

4 levels (wood, stone, iron, diamond); each level hits troops for another 15 (15/30/45/60). 150 exp per step.

Improve your gold mine

+20 coins per second per upgrade (start 20/s, max 4 upgrades = 100/s). 200 exp per upgrade.

Longbow

An Infinity bow to fight from the wall. 300 exp, once.

Patch yourself up

Back to full health and the fire out, for 300 coins.

War chest

Trade 100 exp for 500 coins, as often as you like.

All 25 troops

Unlocking costs the price once per round, after that you pay that price per troop. Damage is the damage per second to the castle. An immune troop ignores that kind of tower.

Troop Price Health Damage Speed Special
Zombie 20 60 1/s Normal Starter troop, always unlocked
Spider 45 95 2/s Fast
Cave spider 70 145 3/s Fast Invisible
Husk 60 180 3/s Normal
Turtle 105 325 4/s Slow Immune to Archer. Armour: 25% less tower damage
Silverfish 90 240 4/s Normal Immune to Artillery
Skeleton 100 300 5/s Normal
Stray 115 300 5/s Normal Immune to Frostbite
Witch 235 360 6/s Normal Armour 50%; aura (5 blocks) slows and blinds defenders
Zombified piglin 160 290 6/s Fast Immune to Flamethrower
Bogged 140 360 6/s Normal Immune to Poison
Endermite 185 335 7/s Fast Immune to Sniper
Vindicator 140 420 7/s Normal
Wither skeleton 185 480 8/s Normal Immune to Poison
Phantom 210 385 8/s Fast Immune to Artillery. Flies
Panda 145 650 8/s Slow
Blaze 205 540 9/s Normal Immune to Flamethrower
Creeper 200 600 10/s Normal
Polar bear 255 660 11/s Normal Immune to Frostbite
Slime 250 970 12/s Slow Immune to Archer. Hops
Hoglin 300 625 13/s Fast
Ravager 320 670 14/s Fast
Iron golem 310 1215 15/s Slow Immune to Poison
Magma cube 415 1295 16/s Slow Immune to Flamethrower. Armour 25%; hops
Giant 600 1920 20/s Lumbering Immune to Frostbite